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Questionnaire

Design goal: the reward feels closer with every question answered.

Contents

File Description
Answer model The six kinds of answer
Checkpoints Partial results between questions
Gamification Making long quizzes pleasant
Phases model The seven phases of a session
Progress and pacing What the bar is allowed to say
Results saving and marketing E-mail for the results link, and consent
Session and data What a session holds, and what is handed in

Context

The questionnaire is where the audience is won or lost. Between the click that starts a quiz and the result that pays it off sit 50 to 100 questions, and nothing about the product works if people stop halfway.

Four levers carry that: